Advanced tools in The EFL classroom

Friend or foe for novice teachers

Authors

DOI:

https://doi.org/10.37870/joqie.v13i21.336

Keywords:

Digital learning lab; e-learning; enjoyable; gamification; user-Friendly

Abstract

E-Learning has been one of the emerging and evolving practices implemented by different educational institutions worldwide. E-learning has provided a shared space for instructors, students, and other experts in their fields together in a common place. With the increasing popularity of e-learning websites and advancements in today’s world, it is essential to facilitate e-learning in a user-friendly, effective environment and an enjoyable experience for different users. One of the practices for developing e-learning is introducing gamification on the platforms. Gamification is the process of bringing game mechanics, elements, and ideas to non-game environments to improve user engagement.
Al Akhawayn University is an autonomous educational institution implementing an innovative learning process through e-learning, and Digital Learning Lab has played a significant role. Having said above, implementing gamification increases to development of different skills among learners and makes learning enjoyable [1]. To address and analyze the uses of gamification at Al Akhawayn University MOOC system, we are conducting our research with the implementation of different frameworks.

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Published

2023-05-01

How to Cite

Nadif, B., & Bidari, S. (2023). Advanced tools in The EFL classroom: Friend or foe for novice teachers. The Journal of Quality in Education, 13(21), 12-20. https://doi.org/10.37870/joqie.v13i21.336

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